Occult Adventures | Spells | Sessile Spirit

Sessile Spirit

School: necromancy [] ()
Domain:
Level: Cleric: 5; Oracle: 5; Warpriest: 5; Inquisitor: 4; Medium: 2; Occultist: 3; Shaman: 4; Spiritualist: 3; Witch: 5
Components: V, S
Casting time: 1 standard action
Range: medium (100 ft. + 10 ft./level)
Duration: 1 round/level (D)
Saving Throws: Will negates (harmless)
Spell Resistance: yes
Target: one creature or object (see text)

Description: Cause a spirit inhabiting a creature or an object to go dormant.

You reach into the target creature and cause that spirits within to become dormant and inactive. If the target is a medium with a spirit inhabiting its body or a spiritualist with a phantom inhabiting its consciousness (or a member of another class using the spirit or phantom class features), a failed save renders that spirit or phantom powerless, suppressing any benefits the spirit or phantom normally provides to its host, including bonus feats and spells known.

If a spirit within the target is a creature using a possession effect, including possess object, possession, or a ghost's malevolence, the spell targets the possessing creature rather than the creature it inhabits. On a failed save, the possessing spirit isn't exorcised from the target but is dazed for the duration of the spell.